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Succubus

I wanted to make a water spirit inspired character, but it turned out to be more of a Succubus demon in retrospect. I started out posing a DAZ 3D base mesh, exported it to 3D-Coat and continued to sculpt on it. I didnt have much experience with characters, so this was a very experimental approach. I added hair, long nails, a tail, two tentacles and two nipples. I've also added some skin details and tweaked the lips and eyes a bit. It was exported as OBJ and rendered in Octane Standalone using a basic lambert shader.

I lit it with a hard top-light and a soft warm light from the floor up. I tried to light it so only small parts of the female anatomy was shown, keeping it "tasteful", juxtaposing the grotesque nature of the added anatomy.
It was rendered with the PMC kernel. I added volumetric fog and exported to EXR-32 and multipass render layers. This gave me a lot of dynamic range, so I could experiment in Photoshop creating the different versions. Time: 15 hours + 5h render time.