I am a 2D/3D Game Artist & Spine Animator, specializing in asset structure, optimization and workflow improvements for iGaming slot games.
I prefer working in a hybrid role as a traditional hands on 2D Artist and Spine Animator with an additional technical focus. I have a genuine love for games, exploring styles and mood, and bringing ideas to life through painting and animation.
Additionally, I create simple tools and scripts and have experience with production planning, automation, task management and game design.
I have a Bachelor’s Degree in Computer Graphics from Luleå University. For my thesis I focused on how to optimize realtime game assets.
After graduating in 2009, I spent six years as an Art Director in the traditional video game industry, contributing to the development and launch of six games for PC, Android and iOS, including titles published by Paradox Interactive and Games Workshop.
Following four years of freelancing, I relocated to Stockholm in 2020 and have since worked on more than 30 iGaming slot games as a 2D Game Artist, Spine Animator/VFX Artist and Technical Animator/Artist, including technical art lead responsibilities.